If stuck, press R to restart :)

This version in particular is the 16bit rendering of the original Very Impossible Game I published. It's exactly the same game but with pixelation shaders.

This project began as an exercise from the Project Boost section of GameDev.tv’s Godot 3D course. Over time, I expanded and reworked it into something more personal, adding new mechanics, visuals, and levels.


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